Total Supply
1,000,000,000 RBT
Fixed at genesis, no minting ever
Maximum token supply. Fixed at genesis. No new tokens are ever minted. This ensures scarcity and prevents inflation.
On-chain
Fixed supply, 80/20 allocation, and deflationary burns. Live network stats (circulating, burned, wallets, events) are computed in the app from event replay.
1,000,000,000 RBT
Fixed at genesis, no minting ever
Maximum token supply. Fixed at genesis. No new tokens are ever minted. This ensures scarcity and prevents inflation.
800,000,000 RBT
80% of total supply
Distributed via matches, polls, daily check-ins, auctions. This is the only pool users can earn from. Exhaustible.
200,000,000 RBT
20% of total supply, never burned
Fixed at genesis. Development, operations, marketing. The 20% team reserve is never affected by protocol burns.
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Total Supply − Total Burned
Tokens in circulation. Decreases as more tokens are burned. Computed from event replay in the app.
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From 80% pool only
Tokens permanently removed. All burns reduce ONLY the 80% User Earnable Pool. Team reserve is immune.
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Wallets with balance > 0
Number of unique wallet addresses holding RBT. Live count in the app.
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Initial earnable80 − Current remaining
Total tokens distributed from the 80% pool to users (rewards, bonuses, etc.). Live in app.
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All network events
Cumulative on-chain events: transfers, rewards, burns, matches, polls. View in app RBT Chain.
All burns reduce ONLY the 80% User Earnable Pool. The 20% Team Reserve is never burned. Burn sources: wrong poll answers (1 RBT per wrong answer), transfer fees (1 RBT per transfer), losing team penalties, performance penalties. Burned tokens are permanently removed—circulating supply decreases over time.
Circulating Supply = Total Supply − Total Burned